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AI Insights · Timothy · January 2022

Top 5 Tycoon Games on Android in Slovenia, Q4 2021

Discover the performance of the leading tycoon games on the Android platform in Slovenia during Q4 2021, with insights on downloads, revenue, and active users.

Top 5 Tycoon Games on Android in Slovenia, Q4 2021

In the fourth quarter of 2021, the top tycoon games on the Android platform in Slovenia demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the trends for the top 5 games, based on data from Sensor Tower.

Township from Playrix saw fluctuations in its weekly revenue, peaking at around $1.6K in early November before gradually declining to approximately $985 by early December. Weekly downloads for the game started at around 642 in late September but experienced a drop to as low as 244 in early December, eventually bouncing back to 661 by the end of December. Active users showed an overall steady trend, starting at 8.1K in late September and reaching a peak of 8.5K by the end of December.

Family Island™ — Farming game by Melsoft Games Ltd had a moderate start in terms of weekly revenue, which saw a notable increase towards the end of the quarter, peaking at approximately $1.5K in late December. Downloads showed a similar trend, starting at 236 in late September and increasing to 440 by the end of December. The game’s active user base remained relatively stable, hovering around 1.7K throughout the quarter.

Family Farm Adventure from Century Games PTE. LTD. experienced a gradual increase in weekly revenue, reaching approximately $233 in mid-December and maintaining similar levels till the end of the month. Weekly downloads were inconsistent, with a significant spike to 1K in early December but dropping back to 207 by the end of the month. Active users saw a notable increase from 798 in late September to a peak of 1.5K in mid-December, before slightly declining to 859 by the end of December.

Farm City: Farming & Building by Zego Studio had relatively low weekly revenue throughout the quarter, with a peak of around $45 in mid-October. Downloads started strong at 269 in late September, reaching 420 in late October before stabilizing around 257 towards the end of December. Active users saw a steady increase from 608 in late September, peaking at 917 by early November, and then stabilizing around 681 by the end of the quarter.

Hay Day by Supercell maintained a consistent performance in terms of weekly revenue, peaking at around $760 in early November and stabilizing around $498 by the end of December. Weekly downloads remained stable throughout the quarter, starting at 316 in late September and ending at 326 by the end of December. Active users showed a steady increase, starting at 4.9K in late September and reaching 5.1K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022